The content of the project and its results has been created by the collaboration of the whole Playing 4 Soft Skills partnership: BERLINK ETN GmbH (DE), Fundacja Salus Publica (PL), Il Salone dei Rifiutati (IT), ISMA – Izglītojošo spēļu un metožu asociācija (The Association of Educational Games and Methods) (LV), Escuela de Arte San Telmo (SP), Riga Technical School of Tourism and Creative Industries (LV), Axonforce (IT). 
 
All the results are licensed under a creative commons attribution-noncommercial-share alike 4.0 international

IO 2 – Soft Skills Game Manual

The Soft Skills Game Manual will be an instruction manual containing the rules of a new educational game, which aims to engage students in a non-formal learning activity aimed at fostering the activation and development of transversal skills. This process builds on the findings of the Soft Skills Evaluation Report and will include the inputs from all partners in defining the structure, dynamics and specific rules of the game.

The Soft Skills Game Manual provides with a fundamental tool for implementation of the project learning activity, namely the educational game, and enables its transferability to other learning contexts. The Output will be instrumental to fulfill the key project objective, namely to implement innovative learning tools and methodologies in the context of VET so to enhance student ability to activate and develop specific soft skills in a playful and creative manner. The game format will provide with the opportunity to fully engage students throughout the learning activity and foster interactions among them, allowing the activation and further development of specific transversal skills.

The Soft Skills Game Manual, will not only provide guidance to students, but also to the teachers involved in the implementation of the learning activity. While the educational game will be particularly tailored to students needs in order to contribute to activating their transversal skills, it will be highly beneficial also to teachers. During the game, in fact, teachers will play an active role as facilitators and this output will be useful for them to fully understand the dynamics of the educational game. As such, the Game Manual will also be a fundamental resource for teachers from VET schools to provide training to participating students, allowing them to implement such learning activity as part of their daily teaching activities.

Download the Game Manual

Download the printable game materials

We are hoping that you liked to explore our output! 
We would be very glad if you could tell us your opinion about it in order to evaluate our project. 
With the links down below you will find our feedback questionnaire in different languages. It will ask you several questions to each output, and you can answer just about the one that you explored. 
It will not take longer than 10 minutes.
 
If you have questions or remarks do not hesitate to contact us!
 
Thank you very much!